Terrain Sculpting and Object Manipulation Tool
A downloadable tool
Developed over several weeks, using a DirectX 11 and MFC framework provided by Abertay university, this tool for scene editing contains the following features:
- 3D camera movement with 'Unity-style' controls
- Multiple object selection and deselection, with highlighting in wireframe mode
- Can focus on one or more selected objects with a hotkey, and use an orbital camera mode on the center of the selection
- Object manipulation with mouse drag controls
- Hotkeys are used to constrain edits to a single axis, using the most dominant drag direction, with another hotkey for allowing a third axis to be edited
- Position, rotation and scale can be manipulated
- Scale can be changed uniformly or asymmetrically
- An object inspector allows for manual changes to object attributes, including model and texture loading
- User does not need to enter a full path name or file type, just the identifier
- Objects can be copied and pasted to duplicate them
- New objects can be created from a drop-down menu
- Objects can be deleted
- Terrain sculpting
- Raise terrain
- Carve/lower terrain with a hotkey
- Create plateaus at a defined height with a hotkey
- Optimised for fast performance
- Settings dialogue box that allows the following variables to be altered
- Brush size - defines size of area affected
- Height change amount - brush strength, how steep the edit is
- Plateau height - how tall created plateaus are
- Undo/redo controls for changes made
- Toolbar buttons and numeric hotkeys to change 'tool mode' for using different features
Status | Released |
Category | Tool |
Author | ChrisMakesStuff |
Tags | object-manipulation, terrain-sculpting, tool |
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