A downloadable game

About
This is a set of screenshots from a game I worked on as part of a multidisciplinary team, in collaboration with a professional client. The purpose was to create a polished prototype to be used for pitching.

In the game you can perform tricks and grinds while using correct inputs to boost and increase your speed and jump height. There were a few game modes and a set of scoring. You could also crash into each other.

Platform and Engine
The game was made for PSVR using Unity, with local multiplayer as a proof of concept for networked gameplay.

My Role
For this project, I worked on the gameplay mechanics and systems, physics, and general system iteration and maintenance.  I also did video editing and design consultation.

Time Frame
This project began in September 2017 and ended in March 2018.

If you want you know more about this game, materials can be shared privately.

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